News and Releases

  • 31 May 2010
    1.0.10 Released

    Changes:
    • Update PhysXforQuest Build against Quest version 4.3.2
    • Update Trial version for Quest3D v4.3.2 (no update required for version for Quest3D v3.6.6 (this remains at PhysXforQuest v1.0.9)
    • Updates Samples and Templates with various fixes, file management changes. See file note in Samples and Templates folders:- all files now base Quest3D file format of v4.2.3
  • 3rd February 2010
    1.0.9 Released

    Changes:
    • Fixed bug where the addition of IsShapeEqual caused a file saving and loading issue
    • Fixed bug in material description dialog where checkboxes where not storing state correctly
  • 30th January 2010
    PhysXforQuest Forum is now back online

    Changes:
    • The forum is now back. There was no way to recover previous postings, so we start from scratch. Also a new look, forum and server.
  • 16th January 2010
    1.0.8 Released

    Changes:
    • PhysXforQuest can now be run against any version matching major.minor version
  • 15th August 2009
    Updated full and trial version to 1.0.6

    Changes:
    • Fixed label on Shape command - Get World Space Bounds
    • Fixed bug where Shape commands where not displaying for Triangle Mesh Shape and Wheel Shape command
    • Invalid null check for a base shape description in the actor constructor
    • Actors will not be created if there are no valid shapes attached
    • Fixed TriangleMeshShape.GetTriangle Crashing if not all children were supplied Updated description of this command If the triangle index was outside a valid range
    • Fixed ShapeCommand.CheckOverlapOBB Accessing the wrong child by index Outputting data if no overlap occured
    • Fixed ShapeCommand.CheckOverlapSphere incorrect read/write direction
    • Altered WheelShapeCommand.GetSuspension to output all values indvidually as they were unaccessable inside a spring description
    • Fixed WheelShapeCommand.SetSuspension crash
    • Altered WheelShapeCommand.GetLateralTireForceFunction to output all values indvidually as they were unaccessable inside a tire description
    • Altered WheelShapeCommand.GetLongitudalTireForceFunction to output all values indvidually as they were unaccessable inside a tire description
  • 4th August 2009
    Updated full and trial version to 1.0.5

    Changes:
    • Fixed ActorHelper not creating convex shapes
    • Fixed SoftBodyCommand.AddForceToPosition, SoftBodyCommand.AddForceToVertex crashing if a force mode channel was not attached
    • Shapes where incorrectly being created if a core dependency was present (Internal issue)
  • 5th April 2009
    Updated full and trial versions to 1.0.4

    Changes:
    • Changed SphereShapeForceFieldCommand commands to use correct float types
    • Targeted Quest3D 4.2.3
    • Bug fix for ForceFieldShapeCommand channels - crashing on creation
    • Bug were ForceFieldShapes were not being reassigned on rebuild
    • Added ForceFieldShapeCommand Get Flags, Set Flags, Get Parent Force Field
  • 13th December 2008
    Updated full and trials versions released - 1.0.3.

    Changes:
    • Rebuilt for Quest3D 4.2.2
    • Allocated correct amount of memory for implicit screen mesh
    • Changed trial period date to March09
    • Allocated memory for collision normal and ids for fluids
  • 18th October 2008
    Bug fix and Quest upgrade

    Changes:
    • Fixed material description dialog not saving drop down and check box states
    • Fixed implicit screen mesh description for large monitors; not allocating enough memory
    • Fixed some start menu items linking to incorrect locations
  • 15th October 2008
    Inital release

    Changes:
    • Fix to object channel helper; crashed when deleted



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