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31 May 2010
1.0.10 Released
Changes:
- Update PhysXforQuest Build against Quest version 4.3.2
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- Update Trial version for Quest3D v4.3.2 (no update required for version for Quest3D v3.6.6 (this remains at PhysXforQuest v1.0.9)
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- Updates Samples and Templates with various fixes, file management changes. See file note in Samples and Templates folders:- all files now base Quest3D file format of v4.2.3
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3rd February 2010
1.0.9 Released
Changes:
- Fixed bug where the addition of IsShapeEqual caused a file saving and loading issue
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- Fixed bug in material description dialog where checkboxes where not storing state correctly
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30th January 2010
PhysXforQuest Forum is now back online
Changes:
- The forum is now back. There was no way to recover previous postings, so we start from scratch. Also a new look, forum and server.
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16th January 2010
1.0.8 Released
Changes:
- PhysXforQuest can now be run against any version matching major.minor version
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15th August 2009
Updated full and trial version to 1.0.6
Changes:
- Fixed label on Shape command - Get World Space Bounds
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- Fixed bug where Shape commands where not displaying for Triangle Mesh Shape and Wheel Shape command
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- Invalid null check for a base shape description in the actor constructor
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- Actors will not be created if there are no valid shapes attached
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Fixed TriangleMeshShape.GetTriangle
Crashing if not all children were supplied
Updated description of this command
If the triangle index was outside a valid range
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Fixed ShapeCommand.CheckOverlapOBB
Accessing the wrong child by index
Outputting data if no overlap occured
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- Fixed ShapeCommand.CheckOverlapSphere incorrect read/write direction
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- Altered WheelShapeCommand.GetSuspension to output all values indvidually as they were unaccessable inside a spring description
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- Fixed WheelShapeCommand.SetSuspension crash
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- Altered WheelShapeCommand.GetLateralTireForceFunction to output all values indvidually as they were unaccessable inside a tire description
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- Altered WheelShapeCommand.GetLongitudalTireForceFunction to output all values indvidually as they were unaccessable inside a tire description
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4th August 2009
Updated full and trial version to 1.0.5
Changes:
- Fixed ActorHelper not creating convex shapes
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- Fixed SoftBodyCommand.AddForceToPosition, SoftBodyCommand.AddForceToVertex crashing if a force mode channel was not attached
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- Shapes where incorrectly being created if a core dependency was present (Internal issue)
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5th April 2009
Updated full and trial versions to 1.0.4
Changes:
- Changed SphereShapeForceFieldCommand commands to use correct float types
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- Targeted Quest3D 4.2.3
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- Bug fix for ForceFieldShapeCommand channels - crashing on creation
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- Bug were ForceFieldShapes were not being reassigned on rebuild
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- Added ForceFieldShapeCommand Get Flags, Set Flags, Get Parent Force Field
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13th December 2008
Updated full and trials versions released - 1.0.3.
Changes:
- Rebuilt for Quest3D 4.2.2
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- Allocated correct amount of memory for implicit screen mesh
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- Changed trial period date to March09
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- Allocated memory for collision normal and ids for fluids
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18th October 2008
Bug fix and Quest upgrade
Changes:
- Fixed material description dialog not saving drop down and check box states
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- Fixed implicit screen mesh description for large monitors; not allocating enough memory
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- Fixed some start menu items linking to incorrect locations
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15th October 2008
Inital release
Changes:
- Fix to object channel helper; crashed when deleted
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