Downloads

Here you can download PhysXforQuest trial versions and other related files.
- Licensed Version
- Trial Version
- Documentation
- Upgrades and Updates
- Samples and Demos
(Note: All file sizes are approximate, download times may vary depending on connection speeds.)
PhysXforQuest and the samples and demos require the
NVIDIA PhysX System Software or the smaller
game installer.
(Note: NVIDIA bundles the System Software with its latest graphics drivers)
Please download the latest PhysX or graphics drivers from NVIDIA.
Licensed Version
Customers of the licensed version can get the update by signing in to the client download area:
- Current issue date: 22 May 2010
Trial version
The trial version is a time limited version:
- Current issue date: 22 May 2010
- Expiry date: 30 September 2010
Includes: all PhysXforQuest channels, samples
and Help and other documentation in an installer.
The channels and any demos or samples that
rely on the channels will expire on the date shown above.
Note: Version 1.0.10 for 4.3.2 is a strict minor version. It runs with 4.3.2 (and versions above 4.3 if no changes in the Quest SDK).
- File size: ~27 MB
- Format: msi
- Last updated: 31 May 2010
Upgrades and Updates
See also forum Topics.
Documentation
Help documentation in a chm file:
Download
The Help documentation is also available
Online here.
Samples and Demos
Samples and demos are included the PhysXforQuest setup file.
These are installed in the default folder of \4Front Technologies under your Program Files main application install folder.
Requirements:
| Samples: |
Download Links: |
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| Requirements:
You need the
NVIDIA PhysX System Software (or newer) installed to run the executables,
if you don't already have PhysX drivers installed. |
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| OO
Simple Based Samples: |
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Bouncy Balls Using Simple OO Actor Class: |
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Taken from original sample, this is an
initial look and use of OO with PhysXforQuest.
OO structure and interface etc not
necessarily recommended, this just proof of concept that
PhysXforQuest works well with Quest3D's OO.
One class is used for the Actor which
is updated with the globalPose. This is used to override the
position and rotation vectors of the balls mesh class, so physics
drives the motion of the objects. |
Runtime Executable:
PhysXforQuest BoxPryamid and OO ObjectFactory.exe
Quest Channels:
PhysXforQuest and OO-Box Pyramid.rar |
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Factory MultiObjects: |
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Makes use of the Object Factory to
create 3 types of simple meshes and drive their motion via their
actors class. This sample uses
the OO Factory sample as its base. Its powerful and simple.
With a simple override of the mesh Update function for globalPose,
all objects in motion are driven by physics. |
Runtime Executable:
PhysXforQuest and OO ObjectFactory-manyobjects.exe
Quest Channels:
Factory MultiObjects.rar |
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PhysXforQuest and OO-Box Pyramid: |
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Taken from our general rigid body
samples, this pyramid is shot down using a sphere cannonball.
The boxes are managed using OO and Factory pattern (an extension of
the Factory MultiObjects example above).
This sample includes a class for the
cannonball to demonstrate force being applied to a class object.
Also, to show how the box pyramid objects initial positioning can be
defined. Most objects in this sample are managed via OO
classes except for the static ground and the jointed 3Dtext. |
Runtime Executable:
PhysXforQuest BoxPryamid and OO ObjectFactory.exe
Quest Channels:
PhysXforQuest and OO-Box Pyramid.rar |
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Demos: |
Download Links: |
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